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
In January 2019, I used to be optimistic once I flew out to BioWare’s headquarters in Austin, Texas. I’d been invited to check out Anthem, the studio’s tackle the live-service looter-shooter, earlier than it made its means into gamers’ fingers. I used to be instantly enthusiastic about the polish of the demo, zipping round ranges like I used to be Iron Man in my Javelin go well with and blasting bugs with elemental weapons. On the time, I used to be satisfied that Anthem could be a generation-defining title that numerous future AAA video games must emulate. Seems, a lot of them did. Even when they shouldn’t have. – Steven Asarch Learn Extra
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