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Online game writer Krafton launched a report that appeared to suggest underwater survival sim Subnautica 2 could be a multiplayer-focused live-service recreation, which disillusioned and annoyed many followers. However now the devs have rapidly clarified that no, this isn’t the case and as an alternative the sport goes to only obtain common updates throughout early entry, like the unique Subnautica.
During the last 12 months or so “dwell service” has change into a nasty time period, one which players appear an increasing number of disgusted by, even when it appears plenty of studios and publishers are betting the farm on these so-called “without end” video games being the longer term. So it’s not stunning that some folks panicked when it appeared that Subnautica 2—a sequel to the favored, single-player story-driven underwater survival recreation from 2018—appeared to be one other live-service factor.
As reported by IGN, a February 8 monetary report from Krafton caught the eye of parents when it talked about that the upcoming Subnautica 2 was being designed utilizing the “Video games as a Service” mannequin. Of us rapidly assumed the worst: that this was a live-service recreation that will function battle passes and seasons and all that stuff. It didn’t assist that the report additionally claimed the sequel was going to be multiplayer-focused, an enormous departure from the primary recreation. Shortly, folks received out their pitchforks and commenced yelling that yet one more franchise was being ruined by live-service shenanigans. However fortunately for these involved gamers, that’s not the case.
Subnautica 2 devs set the file straight
Shortly after the report went public and information unfold of Subnautica 2 being a live-service recreation, the builders—Unknown Worlds—stepped in and clarified in a weblog publish that it isn’t that sort of recreation.
“In reference to ‘Video games-as-a-Service,’ we merely plan to repeatedly replace the sport for a few years to return, identical to the earlier two Subnautica video games,” defined the devs. “Suppose our Early Entry replace mannequin, expanded. No season passes. No battle passes. No subscription.”
The studio additionally claimed the sport isn’t “multiplayer-focused.” As a substitute, co-op is “non-compulsory” and folk will be capable of expertise the complete recreation by themselves.
Lastly, the devs additionally defined that Subnautica 2’s early entry launch isn’t deliberate for 2024 and that they may share extra data “later this 12 months.”
“Thanks for conserving a watch out for any information about our progress on the subsequent recreation,” the devs added. “We’re so excited to indicate you what we’ve been engaged on and hope that you simply adore it as a lot as we do.”
Whereas it would look like plenty of people overreacted, the truth is that with studies of so many live-service video games in improvement and after so many have failed to stay round or prove nicely, plenty of players are jumpy about games-as-a-service and live-service “without end” video games.
I count on—in an effort to keep away from these conditions—we’ll see some studios attempt to give you a brand new time period for video games that simply get occasional updates and patches, however which don’t have any different “dwell” components, like battle passes or seasons. For now, you possibly can all chill out. Subnautica 2 isn’t going to be a live-service factor like Suicide Squad.
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