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Magic: The Gathering’s subsequent main collaboration is developing quickly, because the Fallout preconstructed Commander decks are scheduled to launch on March 8. With MagicCon Chicago kicking off this weekend, we take a look on the full 100-card listing for the Mutant Menace deck, which incorporates unique seems at 4 of the playing cards inside.
Mutant Menace is a Sultai-colored deck (black, blue, and inexperienced) that highlights among the malevolent mutations that populate the Fallout franchise. The deck focuses on two fundamental mechanics:
Radiation (Rad) countersThese are particular counters which gamers can accrue all through a sport. After a participant attracts a card for his or her flip, they have to “mill”–or discard one card from the highest of their deck–for every rad counter they’ve accrued. If a land is discarded, nothing occurs, but when something apart from a land is discarded, the participant loses one life level, but in addition will get to take away one rad counter.Instance: A participant has three rad counters, proceeds to discard the highest three playing cards of their deck, and see one land and two non-land playing cards. The participant will take 2 injury, and their variety of rad counters will lower from three to at least one.ProliferateWhenever a card is performed with the “proliferate” key phrase, the controlling participant provides one counter of each sort they management.Instance: If a participant performs a card with proliferate towards two gamers with rad counters, every participant provides a rad counter.
Be a part of! Die! Be a part of! Die!
Each preconstructed Commander deck comes with one legendary creature designated because the “commander”–the de facto “chief” of the deck–as nicely as a second legendary creature which acts as an alternate commander if the participant so chooses. Designated commanders occupy a selected zone on the board, and they are often forged at any time.
For Mutant Menace, the “face” commander–or the creature that seems on the box–is The Clever Mothman, however the alternate commander for the Mutant Menace deck–and our first unique reveal–is The Grasp, Transcendent:
The Grasp, Transcendent (Legendary Artifact Creature – Mutant) Prices 1 generic, 1 black, 1 inexperienced, and 1 blue mana to cast2 energy/4 toughnessAbility 1: Each time The Grasp, Transcendent enters the battlefield, goal participant will get two rad counters.Capacity 2: Faucet (flip sideways) The Grasp, Transcendent to place any creature card that was milled this flip onto the battlefield below your management. It is a inexperienced Mutant with base energy and toughness 3/3. (It loses its different colours and creature varieties.)
The Grasp, Transcendent takes benefit of rad counters in a totally totally different means from The Clever Mothman, as it might probably take management of any creature both you or an opponent mills resulting from radiation, that means you may not solely drive an opponent to discard one in every of their largest threats, however you possibly can then flip round and assume management of it.
One with nature
Exterior of the 2 potential commanders, there are 27 creatures within the deck, with 24 of them being unique card designs for the Fallout set. Now we have unique seems at two of these unique creatures, beginning with Harold and Bob, First Numens:
Harold and Bob, First Numens (Legendary Creature – Treefolk Mutant) Prices 2 generic and 1 inexperienced mana to cast3 energy/3 toughnessVigilance (doesn’t faucet when attacking), attain (can block creatures with flying)Capacity 1: When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It is an Aura enchantment with “Enchant Forest you management” and “Enchanted Forest has ‘Faucet so as to add three mana of anybody colour. You get two rad counters.'” Harold and Bob loses all different talents.
The long-lasting tree/man hybrid makes his Magic: The Gathering debut, and whereas a 3/3 for 3 mana is not nice, the vigilance and attain key phrases give it a bit extra worth. Then once more, sending Harold and Bob out to die would possibly add extra worth in the long term, and the cardboard can then make any one in every of your Forests produce triple the mana at the price of two rad counters. In case your commander is in play, these rad counters are simply one other perk.
Tremendous combating mutant, Megasloth
Our different unique creature reveal is Lumbering Megasloth:
Lumbering Megasloth (Creature – Sloth Mutant) Prices 10 generic and a pair of inexperienced mana to cast8 energy/8 toughnessTrample (if this creature is blocked, any extra injury will proceed to the blocking creature’s controller)This creature prices 1 generic mana much less for every counter amongst gamers and permanents.Lumbering Megasloth enters the battlefield tapped.
This can be a huge creature with what seems like a really costly entry charge, however consider it like this: When you and your three opponents have two rad counters every, and two of your creatures have +1/+1 counters from The Clever Mothman, then you definitely solely want two inexperienced mana to summon this behemoth.
Some might also scoff at the truth that Lumbering Megasloth enters the battlefield tapped, however that is sensible too. Mutant or not, it is nonetheless a sloth; it being gradual to behave is on-brand.
Vault-Tec welcomes you!
Most enchantments supply a everlasting increase to your board as quickly as they’re forged, however others–like the Saga subtype–offer scaling buffs earlier than being destroyed. Sagas enter the battlefield with a lore counter on them, and the impact at the first step instantly takes impact. Every following step takes impact through the controlling participant’s subsequent turns, as they add a lore counter after drawing a card for flip, and the subsequent impact instantly triggers.
The Vaults of Fallout lore are represented as Sagas in MTG, and our subsequent unique reveal is a superb instance. This is Vault 12: The Necropolis:
Vault 12: The Necropolis (Enchantment – Saga) Prices 4 generic and a pair of black mana to castFirst impact: Every participant will get three rad counters.Second impact: Create X 2/2 black Zombie Mutant creature tokens, the place X is the full variety of rad counters amongst gamers.Third impact: Put two +1/+1 counters on every creature you management that is a Zombie or Mutant.
This card can put everybody else on the desk on a three-turn clock, particularly within the later phases of the sport. Think about every participant with 5 rad counters when the second impact triggers, and also you instantly get 20 2/2 Zombie Mutants. Subsequent flip, all of them turn out to be 4/4 Zombie Mutants. That alone may very well be sufficient to overwhelm a desk.
The total deck listing
Lastly, right here is the complete Mutant Menace decklist, separated by card sort. Pictures for every card will be discovered on the official MTG web site’s card library, or by way of the listing of websites previewing playing cards from the set.
Creature
Agent Frank HorriganAlpha DeathclawBloatfly SwarmCathedral AcolyteCorpsejack MenaceFeral GhoulGlowing OneHancock, Ghoulish MayorHarold and Bob, First NumensInfesting RadroachJason Vivid, Glowing ProphetLily Bowen, Raging GrandmaLumbering MegaslothMarcus, Mutant MayorThe Grasp, TranscendentMirelurk QueenNightkin AmbusherPiper Wright, Publick ReporterRampaging Yao GuaiRaul, Bother ShooterScreeching ScorchbeastStrong, The Brutish ThespianTato FarmerTireless TrackerVexing RadgullWatchful RadstagWinding ConstrictorThe Clever MothmanYoung Deathclaws
Enchantment
Branching EvolutionFraying SanityGuardian ProjectHardened ScalesInexorable TideStruggle for Venture PurityVault 12: The NecropolisVault 87: Pressured Evolution
Immediate
AtomizeBiomass MutationInspiring CallMutational AdvantagePutrefyRadstorm
Sorcery
Casualties of WarCultivateFarseekHarmonizeNuclear FalloutRampant Development
Artifact
Arcane SignetContagion ClaspContaminated DrinkNuka-Nuke LauncherPower FistRecon Craft ThetaSol RingStrength BobbleheadTalisman of CuriosityTalisman of DominanceTalisman of Resilience
Land
Ash BarrensCommand TowerDarkwater CatacombsDrowned CatacombEvolving WildsExotic OrchardFetid PoolsForest (x5)Island (x5)Hinterland HarborMariposa Navy BaseMortuary MireNesting GroundsOpulent PalaceOverflowing BasinPath of AncestrySunken HollowSwamp (x5)Tainted IsleTainted WoodTemple of DeceitTemple of the False GodTemple of MaladyTemple of MysteryTerramorphic ExpanseViridescent BogWoodland Cemetery
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