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You might be locked up excessive within the Divination Tower within the Magic DLC for Escape Simulator. Let me stroll you thru learn how to escape step-by-step. On the finish, I’ll additionally present you the areas for the hidden Tokens!
Activate the Teleporter
Earlier than we do something, let’s activate the Teleporter that may hyperlink the tower you’re in with the second tower to journey seamless for the long run puzzles.
On the balcony of the primary tower is a tool. We want the Teleporter Star to activate it. This may be discovered within the draw below the enormous guide.
Seize the Teleporter Star and place it within the teleporter to activate it. Now for later puzzles, our movement gained’t be interrupted.
The primary puzzles we’re going to resolve will principally concern the primary tower as we attempt to discover three Starpins that we’ll want for the puzzle after. The primary two are easy, however to search out the third would require loads of different puzzling. Let’s start!
Starpin Puzzle 1 – The Globes
The best of all three Starpin Puzzles is the one which issues the Globes dotted across the first tower. In the event you have a look at the central column, there’s a aspect that hosts three dials, and above each, a special Globe.
You’ll find these Globes on the three tables across the room. The bottoms of the Globes match as much as these above the dials. It’s good to orientate your self in a strategy to see the sigils every Globe is exhibiting, after which rotate the respective dials to their sigils.
The mixture on the wall ought to appear to be this earlier than you press the button:
The wall will dissolve, revealing the primary Starpin. On to the subsequent.
Starpin Puzzle 2 – The Tea Cups
This subsequent puzzle is a bit more difficult, however simple as soon as understood. On the three tables one can find three Tea Cups. Decide all of them up.
These Tea Cups all show an animal inside – a wolf, a raven, and an octopus. Additionally on a desk will you discover a ‘Deciphering Animal Runes’ word. Decide that up, too.
This word inform us learn how to rework an animal right into a rune. The outer ring particulars the legs of the creature by way of rectangles, and the image within the center particulars its habitat.
In the event you go to the central column once more, one can find a wall with three suns and three dials with these runes.
On the backside of the Tea Cups, below the animals, are solar indicators. We should rotate the dials to match the animal rune to the solar that the animal is on high of within the Tea Cups. See beneath for the answer.
The Wolf is a land creature with 4 legs, so the circle has 4 rectangles that surrounds a sq.. This logic is adopted for the opposite dials.
Press the button to dissolve that wall and discover the second Starpin. On to the ultimate one.
Starpin Puzzle 3 – The Tarot Playing cards
This Starpin puzzle is a bit more difficult. On a desk within the first tower is a stand with 5 slots for 5 Tarot Playing cards. There are two already on the stand, however we’d like three extra.
The opposite three Tarot Playing cards are all within the locked chest on the balcony of the primary tower. The tag for this lock has 4 shapes on it. To search out this resolution, we might want to clear up one other puzzle within the second tower.
Palm studying Fergus Grimm
Decide up the Wizard Biographies guide on a desk within the first tower – we’ll want it.
Open this guide in your stock and pin it. Additionally, seize the Palmistry Poster off the wall and in addition pin that in your stock too. You’ll must see each of these things to resolve the approaching puzzle.
Use the teleporter to journey to the balcony of the second tower. You possibly can take a look round in case you’d like, however all we’d like is the enormous palm with Fergus Grimm inscribed upon it that’s on the balcony.
We have to set this palm utilizing Fergus Grimm’s biography. There are 4 sliders on the palm, and due to the poster, we all know that they stand for Love, Well being, and Life. We have to rank Grimm towards the three different Wizards to set the sliders corrently.
Studying his biography, we all know that he was alone. We will set the primary slider all the best way to the left. He was the loneliest out of the opposite wizards.
We additionally know that he was richer than Arthur Bell, however poorer than Dahlia Owler, who in flip was poorer than Laura Bagby, making Brimm the second poorest of all of the wizards. So we’ll set the second slider to the center left place.
Lastly, we all know that he lived for simply over a century. Arthur Bell lived for nearly two centuries, and the opposite two wizards didn’t final one. We’ll set the ultimate slider to the center proper place.
Lastly, we should set the ring to the right finger place. Above Fergus Grimm’s head within the guide, there’s a dial that factors to the precise. We will match that round arc with the poster, discovering a sigil. Take the ring off of the finger and place it on the high of the center finger.
Upon doing this, the Sphere of Symbols will instantly materialize.
The Sphere of Symbols
Lastly, we will use this Sphere of Symbols to crack the code for the chest. The tag had 4 shapes on this order: a sq., a circle, a hexagon, after which a triangle.
The Sphere os Symbols has 4 patterns of shapes and numbers. We have to discover that row of shapes and memorize the numbers they displayed.
We’ll discover the quantity sequence of 4218.
Upon placing that quantity mixture into the lock of the chest on the primary balcony, we’ll unlock the chest, revealing three Tarot Playing cards.
Fixing the Tarot Playing cards
With all 5 Tarot Playing cards now in our possession, we have to place all of them within the right order on the Tarot Stand. They every have an image on them, so hold inserting and swapping them till you discover the next image:
Upon doing so, you’ll reveal a quantity sequence. Discover the ultimate set of dials on the column within the centre of the room. Enter the code 41725 to disclose the ultimate Starpin.
Associated: Escape Simulator Magic Store Walkthrough & Token areas (Magic DLC)
The Constellations Puzzle
With all three Starpins, we will head over to the second tower. To the left is a big grid, with two glowing Starpin Connectors already in it. Utilizing these connectors and the three Starpins, we might want to match the three constellations hovering within the sky outdoors.
Separately, organise the Starpins on the board – anyplace on the board – to mimic the constellations. Observe that solely the Starpin Connectors will join with different Starpins, they usually’ll solely join in the event that they’re on one of many adjoining grid areas.
See beneath for all three orientations to resolve this puzzle.
As soon as all three constellations have been emulated, the Pendulum Crystal will likely be freed. This will likely be wanted to resolve the subsequent puzzle.
The Pendulum Puzzle
Earlier than we get began, we’ll want an essential poster from the primary tower. So shortly return and seize and pin the Pendulum Divination poster.
Return to the second tower and place the Pendulum Crystal on the hook hanging from a tower within the centre of the room.
There are 4 towers on that stand, and you’ll elevate and drop them to show a sure roman numeral. The Pendulum Divination poster tells us {that a} easy swing from the Pendulum means ‘1’, and a round swing means ‘5’.
We have to rotate the desk to indicate a tower similar to one of many towers on the stand, and add up the Pendulum swings to discover a quantity. We’ll then set that tower to that roman numeral.
In a clockwise order from the Pendulum, the towers’ numbers are 5, 7, 1 and three. When you’ve set the towers to these roman numerals, they’ll all drop, and the six Flying Keys will all drop to the ground. Go across the desk and choose all of them up.
The Tapestry Puzzle
4 of those six keys will grant you your freedom, however you’ve not solely obtained to determine which of them, but additionally which lock they belong to.
On the precise aspect of the second tower is a big tapestry with a lectern in entrance of it. To unravel this puzzle, we’d like the story guide that matches in it. The one downside is, we’ve obtained to shrink it first.
Shrinking the Star Ebook
Head again to the primary tower. On the precise you’ll see an enormous guide with three capturing stars on it. In the event you have a look at the second tower, you’ll discover that quite a few capturing stars arc in three alternative ways intermittently.
Rely the celebrities in every arc, and set the capturing stars on the enormous guide to these numbers. The order needs to be 2,7,5.
As soon as the mixture of the guide is right, the guide will shrink, and you’ll choose it up.
With the Large Ebook, return to the lectern and place the Large Ebook on it and it’ll unfold right into a story guide.
Story time
To unravel the Tapestry puzzle, we have to set the pictures on the precise web page of the Large Ebook in accordance with the tapestry and the story on the left web page.
Upon transferring an merchandise on the precise web page, it’ll transfer on the tapestry. We have to transfer the objects into the pink circles in the precise order.
The journey begins on the underside left, so transfer the hero to the very backside left of the web page to slot in the underside left circle. The story says he wants a sword, so we’ll transfer the sword picture to the highest proper circle, as that’s the subsequent cease.
Then, the hero slays the dragon, so we’ll transfer the dragon to the highest left circle. Lastly, we’ll place the fortress within the backside proper circle.
With that carried out, you’ll get to observe the hero embark on his journey. With that full, a element will open within the lectern, revealing a Self-Writing Quill.
Filtering the Keys
With this quill, we will reveal the order of the keys we’d like out of the six we have now.
Return to the primary tower and seize the Unfinished Observe on the desk. Examine the word in your stock and use the Self-Writing Quill by dragging it on the word. It’s going to reveal the behaviour of the keys we’d like, and the order through which they’ll get used.
Utilizing the behaviour right here, we will filter out the keys we’d like. Head again to the primary tower earlier than we start.
The simplest one to kind first is the Ticklish key. Go into your stock and click on on every of the six keys. The one which giggles and twitches goes into the precise key gap. Insert it there now.
Then, one after the other, drop the keys onto the ground in the identical spot. If one bounces, then that’s the bouncy key, and belongs within the backside lock.
If one key retains pushing the others which can be dropped away, then that’s the Repeller key and belongs in the precise lock.
Lastly, one of many keys could or might not be glowing. In that case, then that’s the Everbright key, and belongs within the high lock. If not, acquire the remaining Keys and go outdoors. One will glow in your stock, which would be the Everbright Key.
As quickly because the final secret is positioned within the lock, the door will open, and also you’d have escaped. Properly carried out!
Associated: Escape Simulator Potions Backyard Walkthrough & Token areas (Magic DLC)
All Token areas for Divination Tower
Listed here are the areas for the Tokens within the Divination Tower that I’ve managed to search out up to now. I’ll replace this listing as I discover extra, so return again later!
Within the clouds
In the event you look outdoors from the balcony of the primary tower, you’ll an enormous Token subsequent to a tower.
Within the portray
On this portray within the second tower, a Token is current.
Within the tapestry
There’s a Token within the tapestry within the second tower.
On the shelf
On this shelf within the first tower, a Token sits.
Within the stand
Within the stand within the second room hides a Token.
Within the Stars
Within the sky, there’s a Token on this free constellation.
There we have now it, your walkthrough of the Divination Tower of the Magic DLC for Escape Simulator, in addition to nearly all the Tokens. Why don’t you see our walkthrough of the Chronomancy Corridor in case you’re fighting it?
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